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World Space Tools

Spaces Tools

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A simple to use toolset for manipulating animation using an array of spaces, World, Parent, Local, Camera, Path, and more to come.

Key Features

  • Quickly and easily edit your animation in different spaces
    • World Space, use any object as a Parent Space, Camera Spaces, Path Space, etc
    • Great for fixing foot sliding and many other tricky animation situations
  • Design mini rigs on the fly to help with unique animation challenges
  • Animation friendly and fast.

Overview

World Space

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Screen Space

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Path Space

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UI Manual

World Tab

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Buttons
To World Select your controls and click to create a new temporary control in world space. When using the Parent option, this will use the last item selected as the parent.
To Control Clicking this will bake your animation back to the original control. Be sure to check the Options to confirm your preferences.
Options
Layers Turn this on to preserve your animation layers. When on, your animation will be reconstructed using your existing layers.
Translate Turn this on to use translates when baking.
Rotate Turn this on to use rotates when baking.
Smart Bake When on, animation will be baked using existing keyframes.
Time Range By default the tool will look at the entire length of your animation, activating this option will let you set a start and end time.

Path Tab

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Buttons
To Path Space Select your controls and click to create a new temporary control that will be attached to a motion path. The U value of the path will be animated to match your animation.
To Control Same as with the World Space tab, selecting your temporary control and clicking will bake back to your control.
Options
Path Align Optionally, have the temporary controller align to the path.
CV Count Sets the number of CVs that the motion path will have. Higher numbers will allow for more detail in the path, lower numbers will create a simpler path.
Smart Bake When on, animation will be baked using existing keyframes.
Time Range By default the tool will look at the entire length of your animation, activating this option will let you set a start and end time.

Camera Tab

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Buttons
To Camera Use the drop down menu to select which camera you would like to use as a camera space. Clicking here will create a temporary control in camera space. There will be x-horizontal, y-vertical and z-depth channel.
To Control Same as with the World Space tab, selecting your temporary control and clicking will bake back to your control.
Options
Layers Turn this on to preserve your animation layers. When on, your animation will be reconstructed using your existing layers.
Smart Bake When on, animation will be baked using existing keyframes.
Time Range By default the tool will look at the entire length of your animation, activating this option will let you set a start and end time.

Tools

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Buttons
Add Child Control Select your control and click here to add an additional child offset control.
Add Parent Control Select your control and click here to add a parent offset control.